Page 17 - November 2008 • Southern California Gaming Guide
P. 17

TimeTM. As a new player, however, you’ll only be able to choose the  rst episode, Explore New Worlds. In order to unlock the other episodes, you’ll have to earn enough medals by playing the bonus rounds.
What’s truly revolutionary about the Adaptive GamingTM platform is that when you’ve  nished your session, you can save your
progress.  e next time you
sit down at a Star Trek slot anywhere in the world, you can log back in with your user ID or your ticket and pick up where you left o  in terms of your medals and accomplishments. You’ll also have access to new
“episodes” as they become available.  is is a  rst for any slot!
Each episode is a
completely di erent game
based on the Star Trek
theme. When you change episodes not only do you enjoy di erent reels and bonus games, but the virtual glass top box changes to re ect the current episode.
All of the Star Trek games are 5-reel, 25-line video slots, and players can choose their denomination from 1¢ to $50 per credit.  e maximum bet is 1,050 credits, and the top award is 300,000 credits.  e games
feature three-level
jackpot awards, where
three jackpot symbols
award between 390
and 590 credits, four
award between 1,450
and 2,050 credits, and
 ve award between
 e  rst available episode is “Explore New Worlds.” In addition to the Enterprise Fly By, a 10-credit extra bet gives players the chance to experience three other Win Warp Bonuses. In the Spock Multiplier, Spock appears and multipliesalllinewinsfrom3xto10x.IntheRockCreature Multiplying Wild, the Rock Creature appears and leaves a
multiplying wild worth from 3x to 10x in a random position on one of the reels. And in Scotty’s Wild Reel, Scotty  lls one or two of the reels entirely with wilds.
When the bonus games are triggered, players can choose between the Red Alert Bonus or the Beam Me Up Bonus.  e Red Alert Bonus is the free spin bonus. Each winning spin zaps a Klingon ship on the top screen, which
multiplies all wins from 2x to 15x. Each losing spin, however, results in the Enterprise on the top screen taking a hit.  e bonus round ends when
the Enterprise has sustained  ve hits. During any spin,
screen and players can choose between a free spin bonus or a picking bonus game.
Players also have the option of making a 10 credit extra bet to be eligible for the Win Warp Feature. At the end of any winning spin, the player may randomly receive one of four exciting bonus features. One of the features in each episode is the Enterprise Fly By, where the U.S.S. Enterprise  ies across the screen, turning all winning combinations into one of the other reel symbols from the game to create new pays.
Explore New Worlds®
three or more scattered “Shields 100%” symbols reset the Enterprise’s shields to full strength (5 hits). At the end of every bonus, players get a chance at revealing a “Shields to Full” icon which retriggers the bonus.
 e Beam Me Up Bonus begins when players select a member of the crew, which reveals a credit amount. Players then select from an array of objects that reveal credits,
“selectanothercrewmember”oraSaltMonster.Eachtime a credit amount is revealed the crew member’s credits are added to that amount.  e bonus ends when the Salt Monster is revealed; however, if the player reveals the Salt Monster in less than three picks, a second chance is o ered, and the player has a one in  ve chance of continuing the bonus round.
In “The Trouble with Tribbles” players choose between the Trap a Tribble bonus and the Tribble Ball Bonus games.
The Trouble with TribblesTM
 e second episode is based on what is probably the most famous Star Trek episode ever, “ e Trouble with Tribbles.”  e Random Warp Feature bonuses for this episode include the Enterprise Fly By, Scotty’s Wild Reel and the Spock Multiplier, plus Kirks Gone Wild, where Marta dances over the reels, turning all of the Kirk symbols into wilds.
In this episode, players choose between the Tribble Ball Bonus and the Trap
a Tribble Bonus games. The Tribble Ball Bonus is the picking bonus game. Tribbles bounce around on the top screen and land in holes that award credit values. During the bonus, a Tribble may land in a cup that awards the Door Bonus, where players select three doors for credit awards or additional picks.  e bonus ends when the Collect tube is  lled with three Tribbles.
spin, players may randomly be awarded one of the Random Warp Win Features that create scatter pays, wild reels, wild symbols, or free spins. All “Trap a
In the Red Alert free spin bonus, each winning spin zaps a Klingon Ship on the top screen which multiplies all wins from 2x to 15x. Each losing spin results in the Enterprise taking a hit and losing shield strength.
In the Beam Me Up Bonus, players pick a crew member and then  re phasers to reveal credit amounts.
4,000and6,831credits.
 ree or more scattered All three Star TrekTM episodes include the Random Win Warp Feature. By making an extra 10-credit bet, at the end of any winning players receive eight
“Bonus” symbols trigger the “Pick-a-Bonus”
win multipliers.
...Continued on page 20
November 2008
SOUTHERN CALIFORNIA GAMING GUIDE Page 17
In the Trap a Tribble Free Spin Bonus,


































































































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